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[3] Self Avatars and Virtual Humans

A plausible assumption is that Self Avatars and Virtual Humans increase the realism of immersive virtual environments (VEs) and hence facilitate natural interaction. To test this hypothesis we conducted a series of studies to investigate the effect Self Avatars and Virtual Humans on the user’s behavior. We found that:
  • the contribution of seeing Self Avatars and Virtual Humans is highly task specific
  • seeing a Self Avatar seems to be most important for verbal communication and object interaction
  • humans behave different in the Virtual World as compared to the real world irrespective of the task
related publications:

Workshop Embodied Interaction: Theory and Practice in HCI (CHI 2011), ACM Press, New York, NY, USA, 132-135. Dodds, Mohler, de la Rosa, Streuber, Bülthoff [link to PDF]

Does Brief Exposure to a Self-Avatar Affect Common Human Behaviors in Immersive Virtual Environments EUROGRAPHICS (2009): Proceedings of the 30th Annual Conference of the European Association for Computer Graphics Streuber, De La Rosa, Trutoiu, Bülthoff, Mohler [link to PDF]

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